The alien beam is a jagged, blue colored beam (though the Red Hunters version is pink in color). The alien beam has the damage of the MOAC and the accuracy of a beam weapon. The beam however, unlike the other Ceph weapons that are based on coldness, is based on very high temperatures, as everything it hits starts to burn and vaporize. There are also small automatic turrets placed around the Red Hunter's horns and tail as point defences. These beams do lesser damage but they can fire together at a certain angle, making them potentially dangerous.
Avoiding the beam is similar to dodge the MOAR beam, since it's a beam weapon. The beam deals constant damage to its target so it's advised to not standing still for too long. Try to find cover or eliminate the shooter using run and jump tactics before it can do too much damage. The Red Hunter's main beam is even more powerful and should be avoided as quickly as possible. Fortunately, the Hunter will charge its beam before firing. This gives the player some time to run away, around or find a cover.
- Red Hunter's beam comes from its back, not its front.
- Sometimes the Red Hunter can shoot backwards. This will happen if the player runs behind it.
- The weapon sound for the alien beam sounds like running water.
|Weapons of Crysis, Crysis Warhead, and Crysis Wars|
|Sidearms||AY-69 · Fists · Pistol|
|Assault Weapons||FY71 · Gauss Rifle · FGL-40 Automatic Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · DSG-1 · SCAR · XM2014 · MPX8 Submachine Gun|
|Explosives (non-grenades)||Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun|
|Grenades||M84 Flashbang · M26A1 Fragmentation Grenade · EMP Grenade · AN-M8 HC Smoke Grenade|
|Non-equippable||Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon|