All the suit modules featured in Crysis 3 multiplayer mode.
Armor[]
Auto Armor (Default)[]
Automatically activate Armor mode when taking damage.
Armor Transfer (Lv 10)[]
- Kill restores 10% armor energy
- Kill restores 20% armor energy
- Kill restores 30% armor energy
Ordnance Alert (Lv 16)[]
- Enemy R.E.X. charges are highlighted
- Automatic alert when in enemy sights
- Enemy bullet trails are highlighted
Retriever (Lv 24)[]
- Automatically collect Dog Tags from killed enemies
- Support Bonuses require one less Dog Tag to activate
- Support Bonuses remain active for longer
Detonation Delay (Lv 26)[]
- Delays the detonation of nearby enemy grenades and R.E.X. charges
- Player is less affected by flash bang grenades
- Provides an automatic defense against missile attacks
XP Bonus (Lv 30)[]
- In game XP increased by 5%
- In game XP increased by 10%
- In game XP increased by 15%
Stealth[]
Phantom (Default)[]
- Faster transition in and out of stealth mode
- No sound when entering stealth mode
- Stealth shutdown time reduced when shooting from stealth
Scout (Default)[]
- Enemy directions shown on mini map when maximum radar is active
- Single radar sweep on respawn
- Health bars shown above enemies
Hunter (Lv 8)[]
- Make no footstep or suit sounds when moving
- Uncloaked enemy footsteps appear highlighted on the ground
- Directional updates on footsteps and extended trail range
Low Profile (Lv 14)[]
- Allows the player to avoid detection from enemy Radar Uplinks
- No heat signature in Nanovision
- Evade enemy Ceph Gunship targeting
Surveillance (Lv 20)[]
- Highlights enemies through weapon scopes
- Auto-tag enemy players for your entire team when viewing them through weapon scopes
- Enemies are unable to tag you
Power[]
Heavy Weapon Pro (Default)[]
- Faster movement speed with alien/mounted weapons
- Rip off and interact with sandbox/ alien tech faster
- Extra ammunition in alien/ heavy weapons
Weapon Pro (Default)[]
- Reloading is quicker
- ADS is quicker
- Weapon switching is quicker
Point Fire Enhance (Lv 6)[]
- Hip fire spread reduced by 15%
- Hip fire spread reduced by 20%
- Hip fire spread reduced by 25%
Rapid Fire (Lv 12)[]
- Fire rate increased by 15%
- Fire rate increased by 20%
- Fire rate increased by 25%
Maneuverability (Lv 18)[]
- Faster movement speed
- Increase ledge grab and vault speed.
- No fall damage.
Aim Enhance (Lv 22)[]
- Recoil while using sights reduced by 10%
- Recoil while using sights reduced by 20%
- Recoil while using sights reduced by 30%
Expanded Arsenal (Lv 28)[]
- Allows an additional primary weapon to be carried in place of a secondary
- Additional ammo magazine for primary and secondary weapons
- Additional grenade or explosive