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Crysis Remastered is a first-person shooter video game. It is the sixth game to be released in the Crysis series and is a remaster of the original Crysis, released in 2007.

Development[]

First speculations about a new Crysis game/remaster started on August 29th, 2019 when Crytek released YouTube video titled: "CRYENGINE 5.6 Tech Trailer", showcasing CryENGINE 5.6. The video included clips of a tropical island rendered in CryENGINE 5.6 that at one point showed a bay with a hill in the background, strongly resembling the bay and hill seen in "Contact", the first mission of Crysis, in the "First Light" cut-scene. However, the first substantial hint at the game was seen on March 24th, 2020, in a YouTube video titled: "Never Stop Achieving - CRYENGINE Showcase 2020: Games of the Decade" released by the CRYENGINE channel. The video showcased footage that is believed to be of Crysis Remastered starting at 2:20. While visually similar to the original, the new game contains improved lighting, depth of field, and a slightly different SCAR model.

There are no observable changes to the level's layout. The next tease at the game happened on April 1st when after years of inactivity every Crysis social media account changed their profile picture to an image of the Nanosuit 1.0, possibly Nomad, sitting in a plane equipped with a parachute, presumably ready for deployment. A video version of this image with flickering lights was used on the official Crysis website, but has since been replaced with the announcement of Crysis Remastered. The next teases were two tweets by the official Crysis Twitter account: A "RECEIVING DATA" message as seen when Nanosuit 1.0 is booting up, hinting that upcoming game would indeed be a remaster of the original Crysis, and "Hey Nomad, you're still with us?" - a line said by Jester to Nomad, right before Raptor Team jumps out of the plane at the beginning of Crysis. The original line, however, says: "Hey Nomad, you still with us?". Why the tweet differs from the original line is unknown.

Tweets were tweeted out on April 13th and April 14th, respectively. Crysis Remastered was announced on April 16th, 2020, and is set to release on the following platforms: Microsoft Windows, Playstation 4, Xbox One, and Nintendo Switch, featuring new graphical assets, effects, and software-based ray tracing. The remaster was originally intended for a simultaneous release on PlayStation 4, Nintendo Switch, Xbox One and PC, and a trailer was scheduled for release on July 1, 2020. However, in the days previous to the trailer's release, the trailer itself and several screenshots were leaked and were poorly received by the public for failing to provide any marked improvement over the original game. For this reason, come July 1, Crytek announced that except for the Switch, they would be postponing the release of Crysis Remastered for all platforms "by a few weeks" to improve its visual quality in an attempt to meet the users' expectations. The Switch version was announced on July 10 as coming out on July 23. On July 22, 2020, a tech analysis published by Digital Foundry, based on the Switch version, revealed that Remastered is not based on the original PC version of Crysis, but off the port (PlayStation 3/Xbox 360). On August 21, 2020, a new tech trailer was released for Remastered, showcasing improved lighting, 8K textures, raytraced effects, and setting the release date for September 18, 2020. Given the remaster was based on the PS3 / Xbox 360 version of the game, the remaster lacked the level "Ascension" that was similarly missing from the console version. This level was added back to the game in the 2.0 update to the game, which was released on December 17, 2020.

Plot[]

For the plot, see the original game. (SPOILER WARNING)

Gameplay[]

The gameplay is similar to the original game, however the Nanosuit controls are different. They are however, derived from the Xbox 360 and PlayStation 3 ports for Crysis. Here's the changes with the Nanosuit functions:

Armor: No longer the default Nanosuit mode. Activates with a key press instead of the toggle wheel and requires Suit Energy to be used.

Cloak: Shadow disappears when Cloak Mode is enable. Also activates with a key press like Armor Mode.

Speed: Only activates when sprinting and if neither Armor nor Cloak mode are enabled. It's also much slower but consumes much less Suit Energy

Strength: Strength throw, and jump activate by holding the Throw and Jump key respectively. They can also be used in junction with Armor and Cloak mode. Similarly, you can press the Sprint key when using weapon sights to stabilize your aim.

Regeneration: Energy and Health regeneration are noticeably quicker than in the original game.

There is also an option in the game settings that enables the original Nanosuit functions so you can play with the original mechanics.


Other gameplay changes include:

Lack of manual saves

General Kyong boss fight improved

Videos[]

Gallery[]

Screenshorts[]

Screenshorts Xbox One[]

Screenshorts PlayStation 4[]

Screenshorts Nintendo Switch[]

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