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The sixth level in [[Crysis Warhead|Warhead]]. It is about [[Psycho]]'s work to secure the [[container]] while it is being transported by a train, he confronts many enemies while contacting JSOC to find a way to block the train.
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The sixth level in [[Crysis Warhead|Warhead]]. It is about [[Psycho]]'s work to secure the [[container]] while it is being transported by a train, he confronts many enemies while contacting JSOC to find a way to block the train.
   
 
== Plot ==
 
== Plot ==
Psycho has [[Below the Thunder|got on]] a train which carries the container, and clears the train. As the train moves, he has to fight many [[KPA]] soldiers along the tracks. He faces many vehicles, from [[LTV]]s, [[ASV]]s to [[Helicopter]], and manages to survive while holding on the train. [[O'Neill]] appears to help him after some distance has been reached by the train. The train stops at a station, Psycho fights his way to the control tower and switch its path, assisted by O'Neill's [[VTOL]]. Upon reaching the control tower, he finds that switches have been broken, and the train starts moving. Psycho successfully gets back on the train. As the train moves, [[Emerson]] reports that the bridge that the container will pass over is finally blocked, but O'Neill's VTOL runs out of ammunition and low on fuel, he retreats to somewhere else and keeps spotting enemies for Psycho. Psycho fights against many enemies from LTVs, other trains, an ASV and more Korean soldiers. When the train enters the swamp, O'Neill cannot spot more targets around there, so he decides to leave for another mission. Upon reaching some kind of a wreck site of a crashed VTOL, the train stops. Alien forces begin launching a large attack to take the container back. Psycho fights against them, and manages to win. The train then proceeds forward, until it reaches the bridge which has been blocked, the game then enters a cutscene. The cutscen shows Psycho setting the [[C4]] explosives on the bridge, and then he waits for O'Neill to come and extract the container. A KPA helicopter appears, with [[Colonel Lee]], [[Nanosuit]] soldiers and a wounded engineer onboard. Colonel Lee convinces Psycho to give him the detonator, but he disagrees, Lee then orders his soldiers to drop the engineer and send a Nanosuit soldier to take care below. Psycho grabs the engineer intime, but they hang themselves with one of Psycho's arm, the engineer begs Psycho to drop him so he can retrieve the detonator and explode the bridge, he does so after he realises that the engineer is right. He quickly overpowers the Nanosuit soldier, dropping him into the water as well as himself. Psycho finally detonates the bridge, but he is too late, Colonel Lee manages to fly away with the container, the cutscene ends here.
+
Psycho has [[Below the Thunder|got on]] a train which carries the container, and clears the train. As the train moves, he has to fight many [[KPA]] soldiers along the tracks. He faces many vehicles, from [[LTV]]s, [[ASV]]s to [[Helicopter]], and manages to survive while holding on the train. [[O'Neill]] appears to help him after some distance has been reached by the train. The train stops at a station, Psycho fights his way to the control tower to switch its path, assisted by O'Neill's [[VTOL]]. Upon reaching the control tower, he finds that switches have been broken, and the train starts moving. Psycho successfully gets back on the train. As the train moves, [[Emerson]] reports that the bridge that the container will pass over is finally blocked, but O'Neill's VTOL runs out of ammunition and low on fuel, he retreats to somewhere else and keeps spotting enemies for Psycho. Psycho fights against many enemies from LTVs, other trains, an ASV and more Korean soldiers. When the train enters the swamp, O'Neill cannot spot more targets around there, so he decides to leave for another mission. Upon reaching some kind of a wreck site of a crashed VTOL, the train stops. Alien forces begin launching a large attack to take the container back. Psycho fights against them, and manages to win. The train then proceeds forward, until it reaches the bridge which has been blocked, the game then enters a cutscene. The cutscen shows Psycho setting the [[C4]] explosives on the bridge, and then he waits for O'Neill to come and extract the container. A KPA helicopter appears, with [[Colonel Lee]], [[Nanosuit]] soldiers and a wounded engineer onboard. Colonel Lee attempts to convince Psycho to give him the detonator, but he disagrees, Lee then orders his soldiers to drop the engineer and send a Nanosuit soldier to take care below. Psycho grabs the engineer in time, but they hang themselves with one of Psycho's arms, the engineer begs Psycho to drop him so he can retrieve the detonator and explode the bridge, he does so after he realises that the engineer is right. He quickly overpowers the Nanosuit soldier, dropping him into the water as well as himself. Psycho finally detonates the bridge, but he is too late, Colonel Lee manages to fly away with the container, the cutscene ends here.
   
 
== Weapons ==
 
== Weapons ==
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* [[LAW]]
 
* [[LAW]]
 
* [[FGL40 Automatic Grenade Launcher]]
 
* [[FGL40 Automatic Grenade Launcher]]
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* [[Gauss Rifle]]
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* [[SOF Combat Assault Rifle|Scar]]
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* [[Hurricane Minigun|Hurricane]]
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* [[AY69]]
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* [[Submachine Gun|SMG]]
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* [[XM2014|Shotgun]]
   
 
== Enemies ==
 
== Enemies ==
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Nanosuit/Tactics: Maximum Speed, Maximum Armor
 
Nanosuit/Tactics: Maximum Speed, Maximum Armor
   
Preferred Weapons: Gauss Rifle (if available), FY-71, AY-69
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Preferred Weapons: Gauss Rifle (if available), FY-71, AY-69
   
 
Get of the train and clear out the Sniper first. O'Neil will help you out. Move towards the tower clearing out all the KPA soldiers. Climb the ladder up to the Control Room. The console is destroyed and the Train starts moving again.
 
Get of the train and clear out the Sniper first. O'Neil will help you out. Move towards the tower clearing out all the KPA soldiers. Climb the ladder up to the Control Room. The console is destroyed and the Train starts moving again.

Revision as of 08:04, 30 May 2011


Train loading
From Hell's Heart
Crysis Warhead levels:
  Call me Ishmael
Shore Leave
Adapt or Perish
Frozen Paradise
Below the Thunder
From Hell's Heart
All the Fury
[Source]

The sixth level in Warhead. It is about Psycho's work to secure the container while it is being transported by a train, he confronts many enemies while contacting JSOC to find a way to block the train.

Plot

Psycho has got on a train which carries the container, and clears the train. As the train moves, he has to fight many KPA soldiers along the tracks. He faces many vehicles, from LTVs, ASVs to Helicopter, and manages to survive while holding on the train. O'Neill appears to help him after some distance has been reached by the train. The train stops at a station, Psycho fights his way to the control tower to switch its path, assisted by O'Neill's VTOL. Upon reaching the control tower, he finds that switches have been broken, and the train starts moving. Psycho successfully gets back on the train. As the train moves, Emerson reports that the bridge that the container will pass over is finally blocked, but O'Neill's VTOL runs out of ammunition and low on fuel, he retreats to somewhere else and keeps spotting enemies for Psycho. Psycho fights against many enemies from LTVs, other trains, an ASV and more Korean soldiers. When the train enters the swamp, O'Neill cannot spot more targets around there, so he decides to leave for another mission. Upon reaching some kind of a wreck site of a crashed VTOL, the train stops. Alien forces begin launching a large attack to take the container back. Psycho fights against them, and manages to win. The train then proceeds forward, until it reaches the bridge which has been blocked, the game then enters a cutscene. The cutscen shows Psycho setting the C4 explosives on the bridge, and then he waits for O'Neill to come and extract the container. A KPA helicopter appears, with Colonel Lee, Nanosuit soldiers and a wounded engineer onboard. Colonel Lee attempts to convince Psycho to give him the detonator, but he disagrees, Lee then orders his soldiers to drop the engineer and send a Nanosuit soldier to take care below. Psycho grabs the engineer in time, but they hang themselves with one of Psycho's arms, the engineer begs Psycho to drop him so he can retrieve the detonator and explode the bridge, he does so after he realises that the engineer is right. He quickly overpowers the Nanosuit soldier, dropping him into the water as well as himself. Psycho finally detonates the bridge, but he is too late, Colonel Lee manages to fly away with the container, the cutscene ends here.

Weapons

Enemies

Vehicles

Walkthrough

Part One

Objective: Protect the Container

Nanosuit/Tactics: Maximum Armor. Stay on the train, no need to get down there.

Preferred Weapons: 20mm Machine Gun,

Just as the level starts, Emerson explains to you the situation. As she explains move ahead to the Container and take out the 3 KPA soldiers. After you dispatched all of them, go to the 20mm MG on the middle of the Train. As you move through the valley shot all Vehicles and Helicopters. A little time after O'Neil comes on his VTOL to help you out. The train then stops at a station, and Emerson orders you to go to the Control Tower to stop the train.

Part 2

Objective: Reach the Control Tower

Nanosuit/Tactics: Maximum Speed, Maximum Armor

Preferred Weapons: Gauss Rifle (if available), FY-71, AY-69

Get of the train and clear out the Sniper first. O'Neil will help you out. Move towards the tower clearing out all the KPA soldiers. Climb the ladder up to the Control Room. The console is destroyed and the Train starts moving again.

Part 3

Objective: Protect the Container

Nanosuit/Tactics: Maximum Armor

Preferred Weapons: 20mm Machine Gun

Run to the train and jump back on it, and man the 20mm MG. O'Neil says that he is out of ammo and will spot targets from the air. Kill all KPA units on your way, until you enter the swamps, and O'Neil leaves for base. Going through the forest you see killed and frozen KPA soldiers. Later a Helicopter is seen, taken down by a Scout. At a point the Container disbles the Train with an EMP blast and sends a signal beam calling for his comrades.

Objective: Massive Attack

Nanosuit/Tactics: Maximum Armor, Maximum Speed

Trivia

  • A frog is found on a ledge on top of the train entrance. Jump on top of the parked train and keep trying to grab the frog or keep pressing F while you do your closest jump as you will be able to grab it. You may also use a light explosive weapon like FGL40 to get it.