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*The HMG is a weapon that must be obtained as soon one is found. This is one of the best way to conserve ammo on other weapons.
 
*The HMG is a weapon that must be obtained as soon one is found. This is one of the best way to conserve ammo on other weapons.
   
*If you find an HMG that has more round than the one you already have, switch to it.
+
*If you find an HMG that has more rounds than the one you already have, switch to it.
   
 
*Do not drop an HMG in an elevator or you will lose it.
 
*Do not drop an HMG in an elevator or you will lose it.
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*You cannot access objectives when holding an HMG so simply drop it.
 
*You cannot access objectives when holding an HMG so simply drop it.
  +
*Firing from a turret increases its accuracy, but does not give it extra ammo. It is also impossible to reload, unlike the Minigun from the first game.
   
 
==Trivia==
 
==Trivia==

Revision as of 02:56, 23 April 2011


"Able to be detached from it's mount, the HMG can be used as a portable weapon of pure carnage but be careful, it's got some kick!"
―In-game description


The HMG is a belt-fed, crew-served heavy weapon developed by Schwarz Systems USA. It is arguably the most powerful weapon that a player can obtain.

Description

The HMG is a single barrel chain gun that fires the .50 Caliber BMG round. It is a heavy and cumbersome weapon and cannot be used without a vehicle or a Nanosuit. It's heavy weight is compensated by it's sheer power, and accuracy that surprisingly can get past medium range.The HMG is powerful against any type of enemy infantry, being capable of taking out C.E.L.L. troopers in one shot at close ranges. It is the best weapon, besides explosives against Ceph Heavies and Pingers.

History

Even several decades after the end of the Cold War the HMG is among the first high-caliber weapons designed from state-of-the-art materials. Manufactured from highly durable carbon fibers, the HMG replaces a class of weapons that have been in service for more than a century in some cases.

Combat Tips

  • The HMG is a weapon that must be obtained as soon one is found. This is one of the best way to conserve ammo on other weapons.
  • If you find an HMG that has more rounds than the one you already have, switch to it.
  • Do not drop an HMG in an elevator or you will lose it.
  • The HMG takes 3 swings to detach, Armor Mode reduces it to 1 swing. Switch to Armor Mode for this extra bonus as well as extra protection.
  • You cannot access objectives when holding an HMG so simply drop it.
  • Firing from a turret increases its accuracy, but does not give it extra ammo. It is also impossible to reload, unlike the Minigun from the first game.

Trivia

  • The HMG appears heavily based on the Browning M2.
Weapons in Crysis 2
Sidearms M12 NovaHammerAY-69Majestic
Sub-Machine Guns FelineK-Volt
Assault Rifles SCARGrendelSCARAB
Sniper Rifles DSG-1Gauss Rifle
Shotguns JackalMarshall
Heavy Mk.60 MOD 0L-TAGX-43 MIKEHMG
Explosives M17 Frag GrenadeM34 FlashbangJAWC4Swarmer
Melee Knife
Attachments
Sidearm attachments FlashlightLaser sightSilencerExtended Clip
Assault weapon attachments SilencerExtended ClipLight ShotgunGrenade LauncherGauss attachmentHolographic DecoyAssault ScopeFlashlightReflex SightLaser sightIron Sights
Other attachments Sniper scope
[Source]