No edit summary |
|||
Line 37: | Line 37: | ||
*The HMG is a weapon that must be obtained as soon one is found. This is one of the best way to conserve ammo on other weapons. |
*The HMG is a weapon that must be obtained as soon one is found. This is one of the best way to conserve ammo on other weapons. |
||
− | *If you find an HMG that has more |
+ | *If you find an HMG that has more rounds than the one you already have, switch to it. |
*Do not drop an HMG in an elevator or you will lose it. |
*Do not drop an HMG in an elevator or you will lose it. |
||
Line 44: | Line 44: | ||
*You cannot access objectives when holding an HMG so simply drop it. |
*You cannot access objectives when holding an HMG so simply drop it. |
||
+ | *Firing from a turret increases its accuracy, but does not give it extra ammo. It is also impossible to reload, unlike the Minigun from the first game. |
||
==Trivia== |
==Trivia== |
Revision as of 02:56, 23 April 2011
- "Able to be detached from it's mount, the HMG can be used as a portable weapon of pure carnage but be careful, it's got some kick!"
- ―In-game description
The HMG is a belt-fed, crew-served heavy weapon developed by Schwarz Systems USA. It is arguably the most powerful weapon that a player can obtain.
Description
The HMG is a single barrel chain gun that fires the .50 Caliber BMG round. It is a heavy and cumbersome weapon and cannot be used without a vehicle or a Nanosuit. It's heavy weight is compensated by it's sheer power, and accuracy that surprisingly can get past medium range.The HMG is powerful against any type of enemy infantry, being capable of taking out C.E.L.L. troopers in one shot at close ranges. It is the best weapon, besides explosives against Ceph Heavies and Pingers.
History
Even several decades after the end of the Cold War the HMG is among the first high-caliber weapons designed from state-of-the-art materials. Manufactured from highly durable carbon fibers, the HMG replaces a class of weapons that have been in service for more than a century in some cases.
Combat Tips
- The HMG is a weapon that must be obtained as soon one is found. This is one of the best way to conserve ammo on other weapons.
- If you find an HMG that has more rounds than the one you already have, switch to it.
- Do not drop an HMG in an elevator or you will lose it.
- The HMG takes 3 swings to detach, Armor Mode reduces it to 1 swing. Switch to Armor Mode for this extra bonus as well as extra protection.
- You cannot access objectives when holding an HMG so simply drop it.
- Firing from a turret increases its accuracy, but does not give it extra ammo. It is also impossible to reload, unlike the Minigun from the first game.
Trivia
- The HMG appears heavily based on the Browning M2.
Weapons in Crysis 2 | |
---|---|
Sidearms | M12 Nova • Hammer • AY-69 • Majestic |
Sub-Machine Guns | Feline • K-Volt |
Assault Rifles | SCAR • Grendel • SCARAB |
Sniper Rifles | DSG-1 • Gauss Rifle |
Shotguns | Jackal • Marshall |
Heavy | Mk.60 MOD 0 • L-TAG • X-43 MIKE • HMG |
Explosives | M17 Frag Grenade • M34 Flashbang • JAW • C4 • Swarmer |
Melee | Knife |
Attachments | |
Sidearm attachments | Flashlight • Laser sight • Silencer • Extended Clip |
Assault weapon attachments | Silencer • Extended Clip • Light Shotgun • Grenade Launcher • Gauss attachment • Holographic Decoy • Assault Scope • Flashlight • Reflex Sight • Laser sight • Iron Sights |
Other attachments | Sniper scope |
[Source] |