Hard is a difficulty setting in Crysis. It is much more difficult than Normal.
Differences[]
- Enemies will not glow in the player's view
- Players cannot control mounted guns while driving
- The player's Nanosuit recharges at a slower rate
- Koreans will have good accuracy and use cover often
- Enemies only show up if marked by binoculars
Capablities[]
Player[]
- Player's energy recharging delay is 1 second. Recharging to maximum energy takes 6 seconds in armor mode while stationary, 7 while moving, and 8 seconds in other Nanosuit modes
- Player's health regeneration delay is 2.5 seconds. Regenerating to maximum health takes 15 seconds in armor mode while stationary, 25 while moving, 30 seconds in other Nanosuit modes, and 35 seconds in other Nanosuit modes while moving
- Maximum strength recoil absorbation energy cost is 7
- Players can - tag enemies with binoculars
AI[]
- They react realistically fast
- Enemies have high accuracy
- Enemies fire accurately against hiding position
- Korean infantry speak Korean
- They appear in the minimap upon being tagged by player
Game[]
- There is a grenade warning
- Enemies do not glow when they hit the player
- Many more enemies appear, especially in Warhead
Difficulty levels |
Easy · Normal · Hard · Delta |