Crysis Wiki
No edit summary
Tags: Visual edit apiedit
No edit summary
Tag: Visual edit
Line 11: Line 11:
   
 
==Advantages==
 
==Advantages==
The Incendiary Rounds are a powerful upgrade to the FY71 that increases damage. The player can take out enemies with two shots and nanosuits in several shots. This also works well against the Ceph.
+
The Incendiary Rounds are a powerful upgrade to the FY71 that increases damage. The player can take out enemies with two shots and nanosuits in several shots. This also works well against the [[Ceph]].
   
 
==Disadvantage==
 
==Disadvantage==

Revision as of 13:09, 1 January 2019


Incendiary Rounds is an attachment in CrysisCrysis Warhead and Crysis 3 . Unlike regular ammo, the Incendiary Rounds will explode when they hit a target.

Weapons

Only the FY71 (FY-71M in Crysis 3) can use Incendiary Rounds.

Advantages

The Incendiary Rounds are a powerful upgrade to the FY71 that increases damage. The player can take out enemies with two shots and nanosuits in several shots. This also works well against the Ceph.

Disadvantage

Ammo for this type is rare so the player should save them for more armored targets like the Korean nanosuits instead of regular enemies.

In Crysis 3, Incendiary Rounds are considered "special ammo" and thus only a maximum of one magazine (36 rounds) of Incendiary ammo can be carried at any one time, and can only be resupplied at special ammo boxes.

Trivia

  • Originally, the SCAR was supposed to have Incendiary Rounds in addition to its regular rounds and an unknown type of ammo (Tag bullets in game file).
Attachments in Crysis and Crysis: Warhead.
Sidearm attachments FlashlightLaser PointerSilencer
Assault weapon attachments Assault ScopeFlashlightGrenade LauncherIncendiary roundsLaser PointerReflex SightSilencerSniper scopeTactical attachment
Other attachments Molecular Arrestor
[Source]