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The '''MPX8 Submachine Gun''' is a SMG used by the [[KPA]]. It is designed as a personal defense weapon and close-quarters weapon; its large 50-round magazine and short bullet range make it the ideal PDW/CQC weapon.
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The '''MPX8''' is an SMG used by the [[KPA]]. Primarily intended as a personal defense and close-quarters weapon; its large 50-round magazine and close-range power range make it the ideal PDW/CQC weapon. The SMG first appears in the hands of KPA scouting parties. Later on, the weapon becomes part of the standard arsenal used by KPA forces on the island. The US Marines are not seen using the SMG ingame.
   
 
A smaller submachine gun, the [[AY69]], appears in [[Crysis Warhead]].  
The SMG first appears in the hands of KPA scouting parties. Later on, the weapon becomes thrown in with the other weapons used by KPA forces guarding an area. The US forces do not use it.
 
 
A smaller version of it, the [[AY69]], appears in [[Crysis Warhead]].  
 
   
 
{{Template:Weapon Infobox
 
{{Template:Weapon Infobox
 
|image = [[File:smg_1.png|300px]]
 
|image = [[File:smg_1.png|300px]]
 
|name = MPX8 Submachine Gun
 
|name = MPX8 Submachine Gun
|manufacturer = Unknown
 
 
|model = MPX8
 
|model = MPX8
|type = Submachine Gun, Assault Weapon
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|type = Submachine gun, assault weapon
 
|cost = 75 prestige
 
|cost = 75 prestige
|size = Small Medium
 
 
|damage per hit = 45, AI 20 in Warhead
 
|damage per hit = 45, AI 20 in Warhead
 
|magazine = 50
 
|magazine = 50
 
|maxammo = 350
 
|maxammo = 350
|fire = Full-Automatic, Semi-Automatic
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|fire = Fully-automatic, semiautomatic
|ammotype = .45 ACP (11.43x23mm) or .40 S&W (10x22mm) (both are presumed)
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|ammotype = 4.6x30mm (presumed)
 
|operation = Gas-operated
 
|operation = Gas-operated
 
|rate of fire = 950 rounds per minute
 
|rate of fire = 950 rounds per minute
 
|velocity = 725 meters per second
 
|velocity = 725 meters per second
|accuracy = Medium Low
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|accuracy = Low to medium
|range = Medium Short
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|range = Short to medium
 
|counterpart = [[AY69]], H&K MP7 (real world counterpart)
 
|counterpart = [[AY69]], H&K MP7 (real world counterpart)
 
|counterwep = [[AY69]], [[Shotgun]] (for CQC weapon)
 
|counterwep = [[AY69]], [[Shotgun]] (for CQC weapon)
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==Attachments==
 
==Attachments==
The SMG can accept the [[Silencer]], [[Laser Pointer]], [[Flashlight]], all of the [[Scope]]s and the [[Reflex Sight]].[[File:SMG.jpg|thumb|300px|SMG]]
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The SMG can accept the [[Silencer]], [[Laser Pointer]], [[Flashlight]], all of the [[Scope]]s and the [[Reflex Sight]][[File:SMG.jpg|thumb|300px|SMG]]
   
 
==Tactics==
 
==Tactics==
The SMG's primary uses is as a close-quarters weapon; its high rate of fire can destroy a group of enemies within a few seconds. If you're entering an close-quarters area, such as a building or a forest, then you should equip it. In fact, it is more suitable than the Shotgun in a forest, as you don't have to get very close to a target in order for it to be effective, which makes it so that you can expose less of yourself to other enemies when you attempt to attack a target.
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The SMG is primarily used as a close-quarters weapon; its high rate of fire can defeat a group of enemies within a few seconds. The SMG is most effective in close-quarters areas, such as buildings or jungles. It is more suitable than the Shotgun in a jungle environment, as the user does not have to get as close to their target in order for it to be effective.
   
This weapon works best with a silencer; the damage downgrade that it gives the gun is easily compensated for the amount of bullets it can put in the air. With the silencer, you can carve through a building without alerting enemies in nearby rooms.
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The silencer is a useful attachment for the SMG, as the high rate-of-fire counteracts the damage reduction caused by the silencer. This allows the player to fight their way through a building without alerting enemies in nearby rooms.
   
Its major downfall is that it has large recoil and has poor range. This makes it unusable for any sort of medium to long distance shooting, so always make sure that you have either a [[SCAR]], [[FY71]], [[Precision Rifle]] and [[Gauss Rifle]] to handle targets at those ranges.
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Its major downfall is its large recoil and poor range. This makes it less suitable for medium to long range combat, and is best paired with a [[SCAR]], [[FY71]], [[Precision Rifle]] and [[Gauss Rifle]] to handle these targets.
   
 
==Trivia==
 
==Trivia==
* This weapon appears to be modeled after the H&K MP7A1 submachine gun. However, the H&K MP7A1 fires the low-recoil, high power 4.6 x 30mm pistol rounds.
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* This weapon appears to be modeled after the H&K MP7A1 submachine gun.
* When you fire this weapon while you are still aiming it, the recoil is oppositely low.
 
 
 
{{Weapons}}
 
{{Weapons}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 10:28, 6 January 2010

The MPX8 is an SMG used by the KPA. Primarily intended as a personal defense and close-quarters weapon; its large 50-round magazine and close-range power range make it the ideal PDW/CQC weapon. The SMG first appears in the hands of KPA scouting parties. Later on, the weapon becomes part of the standard arsenal used by KPA forces on the island. The US Marines are not seen using the SMG ingame.

A smaller submachine gun, the AY69, appears in Crysis Warhead.  


Attachments

The SMG can accept the Silencer, Laser Pointer, Flashlight, all of the Scopes and the Reflex Sight

SMG

SMG

Tactics

The SMG is primarily used as a close-quarters weapon; its high rate of fire can defeat a group of enemies within a few seconds. The SMG is most effective in close-quarters areas, such as buildings or jungles. It is more suitable than the Shotgun in a jungle environment, as the user does not have to get as close to their target in order for it to be effective.

The silencer is a useful attachment for the SMG, as the high rate-of-fire counteracts the damage reduction caused by the silencer. This allows the player to fight their way through a building without alerting enemies in nearby rooms.

Its major downfall is its large recoil and poor range. This makes it less suitable for medium to long range combat, and is best paired with a SCAR, FY71, Precision Rifle and Gauss Rifle to handle these targets.

Trivia

  • This weapon appears to be modeled after the H&K MP7A1 submachine gun.
Weapons of Crysis, Crysis Warhead, and Crysis Wars
Sidearms AY-69 · Fists · Pistol
Assault Weapons FY71 · Gauss Rifle · FGL-40 Automatic Grenade Launcher · Minigun · Molecular Accelerator · Molecular Arrestor · PAX · DSG-1 · SCAR · XM2014 · MPX8 Submachine Gun
Explosives (non-grenades) Anti-Tank Mine · C4 · Claymore · LAW · TAC Gun
Grenades M84 Flashbang · M26A1 Fragmentation Grenade · EMP Grenade · AN-M8 HC Smoke Grenade
Non-equippable Alien Beam · Autocannon · Gravity Bomb Launcher · Gauss Cannon · Shi Ten · Singularity Cannon · Smart Missiles · TAC Cannon · Tank Cannon
[Source]