Normal is a difficulty setting in Crysis. It is for people who want a little more of a challenge than what Easy provides.
Differences[]
- There are a few more enemies around
- Slower health regeneration
Capablities[]
Player[]
- Player's energy recharging delay is 1 second. Recharging to maximum energy takes 6 seconds in armor mode while stationary, 7 while moving, and 8 seconds in other Nanosuit modes
- Player's health regeneration delay is 2.5 seconds. Regenerating to maximum health takes 10 seconds in armor mode while stationary, 15 while moving, 20 seconds in other Nanosuit modes, and 27 seconds in other Nanosuit modes while moving
- Maximum strength recoil absorbation energy cost is 7
- Player can control vehicle mounted weapons from driver seat and tag enemies with binoculars
AI[]
- They react moderately fast
- Enemies have moderate accuracy
- Enemies fire somewhat accurately against the player's hiding position
- Korean infantry speak English
- They will quickly appear in the minimap upon attacking the player
Game[]
- There is a grenade warning
- Enemies glow red when they hit the player
- Some more enemies appear, especially in Warhead
Difficulty levels |
Easy · Normal · Hard · Delta |