Pinch rifles are the standard-issue weapons of Ceph troopers. Though troopers appear to use a more primitive version of the weapon in Crysis 2, it cannot actually be used by the player in that game; only becoming usable in Crysis 3. It is primarily used by Ceph Grunts and Ceph Reavers.
The weapon has two modes: The first mode shoots plasma bolts in automatic fire at a relatively slow rate, serving as a general-purpose assault rifle. This fire mode is well-rounded but effectiveness drops off steeply at long ranges, especially because it lacks a semi-auto firing mode or a scope.
The second mode acts like a shotgun, shooting several plasma bolts in a cone which is highly effective against close-range targets. When used efficiently, it is incredibly effective up-close, especially in multiplayer, it can bring nearby targets down more quickly than the standard fire mode. It can kill players in one hit in multiplayer at fair ranges, and outperforms even dedicated close-range weapons in the hands of a skilled user.
In-Game Stats (Crysis 3)
Rate of Fire: 7
|Weapons in Crysis 3|
|Secondary||M12 Nova • Hammer II • AY69 • Majestic-Six|
|Sub-Machine Guns||Feline X3 • Typhoon • K-Volt|
|Assault Rifles||SCAR Mod 2 • Grendel • SCARAB Mod 2 • FY71M • Takedown|
|Sniper Rifles||DSG-1 • Predator Bow • Gauss Sabot Gun|
|Shotguns||Alpha Jackal • Marshall|
|Heavy||MK60 Mod 0 • L-TAG • O.G.R. • X-43 MIKE|
|Explosives||M17 Frag Grenade • M19 EMP Grenade • M34 Flash Bang • JAW • REX Charge • Swarmer|
|Support||Bolt Sniper • Incinerator • Pinch Rifle • Reaper Cannon • X-PAC|
|Melee||Knife • Fists|
|Barrel attachments||Iron Sights • Match Barrel • Muzzle Brake • Suppressor|
|Scope||Assault Scope • Laser Sight • Reflex Sight • Sniper Scope • Tech Scope|
|Under Barrel attachments||Extended Clip • Foregrip • Gauss attachment • Grenade Launcher • Holographic Decoy • Mini Typhoon|
|Skin||Standard • C.E.L.L.|