The Silencer is an attachment in the Crysis series. It completely silences all of the gunfire from a weapon. It trades this for a great increase in damage drop over distances.
Compatible weapons (Crysis 1)[]
The Silencer is used in conjunction with the SCAR, FY71, SMG, AY69 and the Pistol.
Compatible weapons (Crysis 2)[]
SCARAB, M12 Nova pistol, Hammer pistol, DSG-1. Marshall shotgun, Feline SMG.
Compatible weapons (Crysis 3)[]
SCAR Mod 2, SCARAB Mod 2, M12 Nova pistol, Marshall shotgun, Hammer II pistol, DSG-1, Feline X3 SMG.
Tactics[]
The Silencer should be used when you wish to quietly infiltrate an area. While enemies will usually take notice of an enemy dying (depending on where the victim is), the lack of audible gunfire will make it impossible for them to determine exactly where you are, making it easier to set up surprise attacks.
Because of the major damage decrease over range, the Silencer can be difficult to use past close range. At long range it can take about a half of a weapon's magazine to kill a regular trooper with regular shots. Prefer headshots (possibly with a scope) to conserve ammunition.
The Ceph. using radar and sensors rather than their senses, are less affected by the silencer, which, combined with the attachment's exaggerated damage dropoff, make it a lot less useful.
Advantages[]
The silencer allows you to do stealth operations, granting the ability to defeat enemies without being spotted. In Crysis 2, the silencer allows the player to shoot and still remain cloaked, with a small price of twenty energy points per shot for silenced pistols (10 for a silenced Nova), thirty points per shot for a silenced Feline or SCARAB, and eighty points for a silenced DSG-1. This makes the silencer a worthy attachment for dispatching human enemies in a heavily populated base or area. It is recommended to use semi-automatic modes on these weapons, in order to avoid accidentally firing a burst and losing too much energy.
In Crysis 3, energy costs for firing with silencers is further reduced, making silencers slightly more useful.
Disadvantages[]
The silencer decreases the damage of the weapon with the attachment over distances and is only effective at close range.
Trivia[]
- There is a glitch in Crysis 2 in which the pistol silencer locks automatically, even if you already unlocked it. This prevents the 100% completion of the game.
Attachments in Crysis and Crysis: Warhead. | ||
Sidearm attachments | Flashlight • Laser Pointer • Silencer | |
Assault weapon attachments | Assault Scope • Flashlight • Grenade Launcher • Incendiary Rounds • Laser Pointer • Reflex Sight • Silencer • Sniper scope • Tactical Attachment | |
Other attachments | Molecular Arrestor | |
[Source] |
Attachments in Crysis 2. | ||
Sidearm Attachments | Flashlight • Laser Sight • Silencer • Extended Clip | |
Assault Weapon Attachments | Silencer • Extended Clip • Light Shotgun • Grenade Launcher • Gauss Attachment • Holographic Decoy • Assault Scope • Flashlight • Reflex Sight • Laser Sight • Iron Sights | |
Sniper Attachments | Sniper Scope | |
[Source] |
Weapons in Crysis 3 | |
---|---|
Secondary | M12 Nova • Hammer II • AY-69 • Majestic-Six |
Sub-Machine Guns | Feline X3 • Typhoon • K-Volt |
Assault Rifles | SCAR Mod 2 • Grendel • SCARAB Mod 2 • FY71M • Takedown • Claw |
Sniper Rifles | DSG-1 • Predator Bow • Gauss Sabot Gun |
Shotguns | Alpha Jackal • Marshall • Rhino |
Heavy | Mk.60 MOD 0 • L-TAG • O.G.R. • X-43 MIKE |
Explosives | M17 Frag Grenade • M19 EMP Grenade • M34 Flashbang • JAW • REX Charge • Swarmer |
Support | Bolt Sniper • Incinerator • Pinch Rifle • Reaper Cannon • X-PAC • HMG • AGL |
Melee | Knife • Fists • Shield |
Attachments | |
Barrel attachments | Bayonet • Match Barrel • Muzzle Brake • Silencer |
Scope | Iron Sights • Assault Scope • Laser Sight • Reflex Sight • Sniper Scope • Tech Scope |
Under Barrel attachments | Extended Clip • Dual Magazine • Foregrip • Gauss Attachment • Grenade Launcher • Holographic Decoy • Mini Typhoon |
Skin | Standard • C.E.L.L. |
[Source] |