The Sniper Scope is an attachment in the Crysis series. It has two zoom modes; 4x and 10x. In Crysis and Crysis Warhead the sniper scope zooms by pressing the next and previous weapon buttons. In Crysis 2 and Crysis 3 the sniper scope zooms by pressing the melee button;
The Sniper scope is the only attachment that should be used to engage an enemy at a long range, since its 10x zoom mode makes it easier to see targets at long ranges.
The 4x scope is useful when the player needs to engage both medium and long-range targets. It has enough zoom to see a medium range target. However, the small crosshair can make it difficult to get a lock on a target, so an Assault Scope should be used if the player wishes to engage medium-range targets.
It might be useful in the Single Player Campaign to equip it with a Laser Pointer as well, because if the player aims with the laser dot, the player is even more accurate than the normal crosshair on the scope.
Generally, the Sniper scope should be used on the Precision Rifle and Gauss Rifle. The SCAR, FY71 and SMG have a damage falloff at long range that makes those weapons much less effective against a target than the Precision Rifle and Gauss Rifle. The player shouldn't even bother to put it on the Shotgun, since it barely hits a target past short range, much less long range.
The best way to use it is to go prone, engage Cloak Mode and only shoot when the player properly aims at his/her target. Hitting long range targets with a relatively light gun (like the FY71) is easier if the player goes into Strength Mode (aiming is better in this mode and there is less recoil).
In Crysis 2 and Crysis 3, the Sniper Scope can be stabilized by holding Sprint button when scoping (Provided use Weapon Handling module in Crysis 3) and/or crouching and only available for Sniper Rifles and Assault Rifles (Crysis 3 only).
|Attachments in Crysis and Crysis: Warhead.|
|Sidearm attachments||Flashlight • Laser Pointer • Silencer|
|Assault weapon attachments||Assault Scope • Flashlight • Grenade Launcher • Incendiary rounds • Laser Pointer • Reflex Sight • Silencer • Sniper scope • Tactical attachment|
|Other attachments||Molecular Arrestor|
|Attachments in Crysis 2.|
|Sidearm Attachments||Flashlight • Laser sight • Silencer • Extended Clip|
|Assault Weapon Attachments||Silencer • Extended Clip • Light shotgun • Grenade launcher • Gauss attachment • Holographic decoy • Assault Scope • Flashlight • Reflex Sight • Laser sight • Iron Sights|
|Sniper Attachments||Sniper scope|
|Weapons in Crysis 3|
|Secondary||M12 Nova • Hammer II • AY-69 • Majestic-Six|
|Sub-Machine Guns||Feline X3 • Typhoon • K-Volt|
|Assault Rifles||SCAR Mod 2 • Grendel • SCARAB Mod 2 • FY71M • Takedown • Claw|
|Sniper Rifles||DSG-1 • Predator Bow • Gauss Sabot Gun|
|Shotguns||Alpha Jackal • Marshall • Rhino|
|Heavy||Mk.60 MOD 0 • L-TAG • O.G.R. • X-43 MIKE|
|Explosives||M17 Frag Grenade • M19 EMP Grenade • M34 Flashbang • JAW • REX Charge • Swarmer|
|Support||Bolt Sniper • Incinerator • Pinch Rifle • Reaper Cannon • X-PAC • HMG • AGL|
|Melee||Knife • Fists • Shield|
|Barrel attachments||Bayonet • Match Barrel • Muzzle Brake • Silencer|
|Scope||Iron Sights • Assault Scope • Laser sight • Reflex Sight • Sniper scope • Tech Scope|
|Under Barrel attachments||Extended Clip • Dual Magazine • Foregrip • Gauss attachment • Grenade Launcher • Holographic decoy • Mini Typhoon|
|Skin||Standard • C.E.L.L.|